MODES

OF BATTLEFIELD 1

BOOT CAMP

Mode Guides and Tutorials

Supply Drop

supply-drop

In the often prolonged and bitter conflicts of the Great War, the ability to resupply troops was essential to victory, and the use of airplanes to deliver much-needed supplies was a completely new tactic. In Supply Drop, airdrops will appear periodically, and your team must defend the drop location to recover those supplies. The more soldiers controlling the point, the faster the supplies are recovered. Every so often, Elite Class weaponry will appear among the recovered supplies, allowing your team to press its advantage. The team that recovers the most supplies at the end of the match wins.

Frontlines

Frontlines

Experience a mix of Conquest and Rush as you fight for chained control points in a tug-of-war frontline. Both teams fight for one flag at a time and when this objective is captured the action moves on to the next. Capture the enemy’s HQ control point and the game turns into a Rush-style section where telegraph posts need to be attacked or defended.

Conquest

Conquest

An all-time fan favourite of Battlefield players, Conquest is a large-scale game mode with up to 64 players fighting for the control of key objectives. With large armies on foot or behind the wheel and the addition of fearsome Behemoths, Conquest brings together all the elements of the signature Battlefield All-Out War.

Domination

Domination

Domination offers a fast-paced infantry focused combat in close quarter locations. It’s a smaller, but more focused version of Conquest, and the fighting revolves around strategic objectives. Ready your shotgun and sharpen your hatchet – in the Domination game mode things tend to get close and personal.

MODES

Operations

Rush

Rush

Communications and artillery were crucial during World War I, and Rush mode will have you interacting with both of them. In Rush, the Attacking forces must find and destroy the Defending force’s Telegraph Posts, which the defenders can use to call in artillery strikes. The Defenders can deny the Attackers by disarming the explosives they plant, but should the Telegraph Posts be destroyed, the Defenders must fall back to another sector. The Attackers win the battle if the Telegraph Positions in every sector are destroyed. The Defenders come out victorious if they’re able to run the Attackers out of reinforcements, or by having at least one Telegraph Position left intact when time runs out.

War Pigeons

WAR PIGEONS

During the Great War, man-made communication systems were still crude and unreliable, so dogs and pigeons were used extensively to carry messages. In the War Pigeons game mode the opposing sides compete to use messenger pigeons to call in artillery barrages on the enemy. When the game starts, a pigeon coop with a messenger pigeon is placed somewhere on the map. Locate the pigeon before the enemy and carry it to a safe location out in the open. There you prepare a message and send it off, calling for artillery support. Once a message is successfully sent an artillery barrage will strike the enemy.

Team Deathmatch

TEAM DEATHMATCH

In many ways World War 1 changed the notion of how war was fought, but the end goal was still to inflict as much damage as possible to force the enemy to surrender. Team Deathmatch hones in on the brutal simplicity of infantry warfare: kill or be killed. This mode pits your side against the enemy and you need to defeat as many enemies as possible while protecting yourself and your team mates. At regular intervals a powerful Elite Class weapon is dropped somewhere on the map. Grab it to get the upper hand in terms of firepower. The winning side is the one that inflicts the most casualties to the enemy. If the timer runs out, the team that has killed the most enemies win.